Scary Busey: Animation Rig
To make a skeleton rig in Toon Boom Harmony, you usually need to break characters up into pieces of limbs and interchangeable handsets and link them together in either a timeline hierarchy or a node system.

Here is what my node system skeleton looks like for Scary Busey, the misunderstood janitor at MsS.

And here is the same system, as a hierarchical layered timeline view.


My limb naming conventions involve abbreviated anatomical names; Radius, Humorous, Tibia, Femur, and foot.

Put it all together and what do you get? I’m still not sure, but here is the concept export: